Tag: smart phones
Is Pokémon Go The Next Big Brother?

Is Pokémon Go The Next Big Brother?

If you own a smartphone, there’s a decent chance you are one of the world’s nearly 18 million Pokémon Go players. Launched last Thursday, Pokémon Go is a GPS-synchronized augmented reality game that places the classic, colorful Nintendo creatures in the real world — or at least, against the live backdrop provided by your phone’s front-facing camera. Users are encouraged to “catch ‘em all.” But is there a chance the game is catching something of theirs as well?

Minnesota Senator Al Franken certainly seems to think so. Earlier this week he sent a public letter to Niantic, the company that developed Pokémon Go, requesting a full report on how they use players’ personal information. His letter stated that the app could threaten the right to privacy, as the game’s privacy policy states that user information “can be shared with The Pokémon Company and ‘third-party service providers.” Franken also described how Niantic treats this personal information as a “business asset,” that could be revealed or transferred to other companies that buy out or merge with Niantic. The Minnesota Senator asked for a response by August 12. Niantic has yet to answer.

Even before Senator Franken’s letter, however, some Pokémon Go users expressed concern about how Niantic required “full access” to their personal Google accounts in order to play the game: Theoretically, this means that Niantic had the ability to read and send emails from a personal Gmail account, but also to records calendar entries, directions, and notes. Earlier this week, Niantic issued an update and clarified that they only use the most basic account information to run the app.

On the other hand, even the most basic information is a valuable commodity for third-party companies. On iOS gaming news site Touch Arcade, an anonymous mobile game producer explained how apps so effectively dig up and sell user information — key facts like gender, age, location, and even interests.

“Every time you play a free to play game, you just build this giant online database of who you are, who your friends are and what you like and don’t like. This data is sold, bought and traded between large companies I have worked for,” the producer wrote. Even more alarming is that his experiences date back a few years, before huge mobile games like Angry Birds burst onto the mobile gaming scene. Data-mining techniques have only become more sophisticated since then.

Still, this doesn’t doesn’t necessarily mean Niantic is selling your personal information. Despite being free to play, Pokémon Go has a number of in-game purchases — small payments that can be made to quickly upgrade Pokémon and acquire rare items. This “freemium” model has proven to be quite lucrative, but Pokémon Go has taken it to the next level. For example, Think Gaming estimated the daily revenue for hit game Candy Crush Saga at $442,296. Business Insider reported Pokémon Go’s revenue might be as high as $2.3 million per day. Remarkably, these figures aren’t even coming from a large consumer base. Most people avoid in-game purchases, meaning that the bulk of the funds are from a very small number of players. In fact, mobile marking company Swrve found that over 60 percent of mobile game revenue comes from just 0.13 percent of users.

Pokémon Go has become a highly lucrative property in the short week it’s been available to download. Nintendo’s stock has soared by over 25 percent since the game’s release. At the peak of this spike, market analysts valued the game at a whopping $7 billion. Niantic CEO John Hanke has announced that they plan to open up Pokémon Go to digital advertising.

Of course, these developments don’t guarantee Pokémon Go any long-term financial success — the game has all the markings of a brief, furious fad. But for now, it’s the juggernaut of the gaming world. It has so much going for it that it doesn’t seem to need to depend on selling user information — though it certainly is collecting quite a bit about each and every player, even after Niantic’s update. Where exactly all that data ends up, however, remains a mystery.

So go forth and catch as many (or few) pokémon as you like. Just be aware of how much you reveal to companies like Niantic — if the game is free, you’re the one being bought and sold.

The Internet Of Every Damn Thing

The Internet Of Every Damn Thing

Federal Trade Commission head Edith Ramirez put the matter plainly: “If I’m wearing a fitness band that tracks how many calories I consume, I wouldn’t want to share that data with an insurance company.”

In a study last year, the FTC found that 12 mobile fitness apps shared information with 76 enterprises. Face it; personal gadgetry tied to the Internet is selling data about your habits to businesses — and in ways you have no idea about.

These devices now range from home burglar alerts to apps that turn off the porch light to toothbrushes. As of this year, there will be 25 billion such things.

Hence, the FTC has just suggested some guidelines for neat but sneaky gear. They’re in a new report, titled “Internet of Things: Privacy & Security in a Connected World.”

I’d sort of given up on the privacy part. The choices have become so complex that I apply a simple rule. Anything I absolutely don’t want the world to see, I don’t put online. Period.

My Facebook friends know they will never see a look-what-I-just-bought post. As for my Web surfing, my life is not an open book, but if someone should disclose my interests, I’d be OK. I have an excuse for everything.

The potential problems arise with those very useful apps that need my personal information to do their job. Sure, I want Google Maps to know where I am. And if I had some serious medical condition, I’d want a monitoring device communicating with my doctor. But there’s a dark side: Some evil being could invade this data flow and change the medical settings.

I don’t see why my movie ticket app should always know my whereabouts. Fandango gives us two choices on giving it access to our location. One is “Never,” and the other is “Always. Access to your location will be available even when this app is in the background.”

Fandango thoughtfully provides a five-page privacy policy written in fluent legalese. It includes a discourse on its use of “Pixel Tags,” invisible files on the Web pages you visit. The point is that few consumers wade through these privacy policies, and even fewer have the faintest idea what they’re talking about.

The electric company sends me reports on my energy use and how it compares with that of neighbors. My most virtuous months seem to be those in which I’m not at home. My vacation schedule is unbeknownst to the company, I hope.

The FTC report calls for new rules governing the sort of information Internet-connected devices may collect, how it is used and how secure it is. This is a valiant effort, and I wish the regulators luck. But if hackers can break in to movie stars’ private photo files, what can we realistically do to protect our secret stashes from prying eyes?

Smartphone sensors can already guess a user’s sour mood, aggressive personality, pathetically low level of physical activity, sleeping difficulties and other behavioral patterns. And such snooping is perfectly legal.

In the end, consumers will have to decide: How much is the convenience of turning up the heat at home before leaving the office worth? What drives me nuts is all the thinking and research we have to do in balancing the trade-offs — and the attention that must be paid to various app settings.

The only current solution is to unscrew what you want kept private from the Internet. If you’ve forgotten how to use paper, you can put the information on a device not connected to the Internet — and then trip over the plug. Five minutes spent on some app’s privacy policy may convince you of the wisdom of primitive living.

Follow Froma Harrop on Twitter @FromaHarrop. She can be reached at fharrop@gmail.com. To find out more about Froma Harrop and read features by other Creators writers and cartoonists, visit the Creators Web page at www.creators.com.

Photo: Johan Larsson via Flickr